package com.borderbears.frontend.util
{
	public class Const
	{
		public static var COLLADA_FILE_ROOM:String = 
		//	"models/room.dae";
			"file://C:/workspace_flash/BorderBears3D/src/models/room2.dae";

		public static var INTERACTIVE_MATERIAL:String = "lambert_wallSG";
		
		public static var OBJECT_SUITCASE:String = "suitcase_front";
		public static var OBJECT_TELEPHONE:String = "telephone";
		public static var OBJECT_WINDOW:String = "window";
		
		public static var CAMERA_SUITCASE:int = 1;
		public static var CAMERA_TELEPHONE:int = 3;
		public static var CAMERA_WINDOW:int = 4;
		
		/**
		 *	In maya these should be just locators.
		 * 	The OBJECT_CAMERA will look at OBJECT_CAMERA_TARGET
		 * 
		 * 	Also, numbers will be used to identify more cameras as such:
		 * 
		 * 			OBJECT_CAMERA + # + OBJECT_CAMERA_TARGET
		 * 			OBJECT_CAMERA + #
		 */ 
		public static var OBJECT_CAMERA:String = "camNode";
		public static var OBJECT_CAMERA_TARGET:String = "_target";
		
		
		// In seconds
		public static var CAMERA_TWEEN_TIME:Number = 2;
		

	}
}